
In a surprising move, No Rest for the Wicked, a highly anticipated action RPG, has announced its full independence from T2 Interactive. The game, developed by Moon Studios, will now operate without the publishing giant, signaling a major shift in its future.
What Happened?
Originally associated with T2 Interactive, No Rest for the Wicked was set to be backed by the publisher’s Private Division label. However, the developers have now taken full control of the game’s publishing and distribution. This decision allows Moon Studios to maintain creative freedom and a direct relationship with its player base.
What This Means for the Game
Going independent means No Rest for the Wicked can shape its development path without external pressures. It also suggests a bigger focus on community-driven feedback and potentially a different monetization model than what Take-Two might have introduced.
A Win for Indie Gaming?
This shift highlights the growing trend of developers choosing independence over traditional publishing deals. With crowdfunding, digital distribution, and direct player engagement becoming more viable, studios are gaining more control over their projects.
Final Thoughts
While Take-Two Interactive loses a promising title, No Rest for the Wicked gains full creative control. Fans can expect more transparency and developer-driven decisions moving forward. This move could set a precedent for other studios looking to break free from major publishers.
What do you think about No Rest for the Wicked going fully independent? Let us know in the comments!