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FromSoftware Left Sony Due to “Disappointing” DemSo Treatment

Februari 20, 2025
FromSoftware logo with Demon’s Souls and Dark Souls artwork in the background.

FromSoftware’s departure from Sony was largely influenced by the “disappointing” treatment of Demon’s Souls, according to industry insiders. This shift pushed the developer to seek other partnerships, ultimately leading to the rise of the Dark Souls series and its worldwide acclaim.

The Sony and FromSoftware Rift

When FromSoftware developed Demon’s Souls for PlayStation 3, Sony showed little faith in the project. The game was released exclusively in Japan under Sony’s publishing but was considered a risky venture. Western markets had to rely on Atlus and Bandai Namco to bring the game overseas, where it gained unexpected popularity. Sony’s reluctance to push the title globally left FromSoftware frustrated, prompting them to reconsider their future collaborations.

Breaking Away and Finding Success

After Sony’s lukewarm support for Demon’s Souls, Hidetaka Miyazaki and his team sought greater creative and financial freedom. This led to a pivotal partnership with Bandai Namco, resulting in the birth of Dark Souls in 2011. Free from Sony’s constraints, FromSoftware was able to refine and expand upon its formula, ultimately creating one of the most influential franchises in gaming history.

A Lesson in Missed Opportunities

Sony’s mishandling of Demon’s Souls was a missed opportunity, especially given the game’s later recognition as a cult classic. Although Sony eventually revisited the IP with Bluepoint Games’ remake for the PlayStation 5, the original split between Sony and FromSoftware significantly shaped the latter’s trajectory. FromSoftware continued to thrive, releasing critically acclaimed titles like Bloodborne, Sekiro: Shadows Die Twice, and Elden Ring.

Conclusion

The early treatment of Demon’s Souls by Sony played a major role in shaping FromSoftware’s future. The decision to move on ultimately benefited the developer, allowing it to establish itself as a powerhouse in the gaming industry. Meanwhile, Sony learned a valuable lesson about underestimating niche projects, ensuring they wouldn’t repeat the same mistake in the future.

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