Final Fantasy 16’s Xbox Launch Flops

Juni 19, 2025
Final Fantasy 16 Xbox version character battle scene

Final Fantasy 16, one of Japan’s most iconic RPG series entries, has stumbled out of the gate with its Xbox Series X|S release. Despite strong reviews and a clear Western influence in both gameplay and presentation, the game is already showing signs of commercial struggle on Microsoft’s platform.

Poor First-Week Sales Signal Trouble

According to Alinea Analytics (via Twitter user @Lakrixx), Final Fantasy 16 sold approximately 22,000 copies on Xbox during its first week. This figure pales in comparison to its initial PlayStation 5 launch, where it set records — including the best PS5 retail debut in Japan.

That Xbox number represents less than 10% of the game’s first-week PlayStation sales and marks a significant disappointment for Square Enix, especially considering their increasing focus on Western markets.

A Game Built for the West — But Is the Audience Listening?

Final Fantasy 16 was clearly designed with Western audiences in mind. The combat leans heavily into real-time action, departing from the turn-based mechanics the series is known for. Its dark fantasy storyline has drawn comparisons to Game of Thrones, and Square Enix notably prioritized English voice acting — recording both audio and facial capture for the Western localization before the Japanese version.

The game’s late port to Xbox, a platform more dominant in North America and Europe than in Japan, was another strategic move intended to maximize global reach.

Yet despite all of these efforts, the Xbox community seems largely unresponsive.

Too Little, Too Late for Xbox Players?

Timing may be a key issue. FF16 originally launched in June 2023 as a PS5 exclusive, meaning Xbox players had to wait nearly a year to access the title. By then, much of the core fanbase had already watched full playthroughs or moved on to newer releases.

Without major enhancements, added content, or Game Pass integration, there was little incentive for Xbox users to jump in at full price.

What This Means for Square Enix

The flop raises broader questions about Square Enix’s strategy in the Western market. It also comes amid a period of uncertainty for the company, which has been re-evaluating its multiplatform approach and recently cut ties with several Western studios.

While the PlayStation community welcomed Final Fantasy 16 with open arms, its Xbox reception shows that platform loyalty, timing, and cultural alignment still matter — even for global franchises.


There’s still time for Square Enix to turn things around. A Game Pass deal, expansion content, or enhanced marketing could boost Xbox engagement. But as it stands, Final Fantasy 16‘s performance on Xbox Series X|S is underwhelming — and a sobering moment for the publisher’s Western ambitions.