Clair Obscur Dev Reveals Why the Game Has No Mini-Map

Mei 21, 2025
Clair Obscur: Expedition 33 gameplay showing detailed world design without mini-map

Clair Obscur: Expedition 33 is making waves in the RPG scene, but some fans are puzzled by one noticeable absence: the mini-map. Now, Sandfall Interactive CEO and creative director Guillaume Broche has clarified why the feature was intentionally left out.

In a recent interview on Twitch’s Dropped Frames show with ItmeJP, Ezekiel_III, and CohhCarnage, Broche explained the studio’s bold design philosophy.

“It makes it boring,” Broche said. “When I played Final Fantasy X, I just looked at the mini-map. I didn’t enjoy the environment. I don’t remember the level design. I just remember the maps.”

He continued by saying that mini-maps, while convenient, tend to pull attention away from the game world itself. Despite his personal dislike of them, Broche admitted that he uses mini-maps in other games simply because they’re available—which is exactly why he and the Clair Obscur team chose not to include one.

A Focus on Environmental Exploration

Instead of relying on traditional HUD features, Clair Obscur: Expedition 33 guides players through environmental cues, memory, and deliberate level design. The approach takes inspiration from Dark Souls, which is well-known for its minimalist UI and intricate, interconnected maps.

This design choice complements the game’s stunning visuals and otherworldly environments, which the developers want players to truly experience without digital clutter.

“We want you to look at the world, not just follow a glowing path,” Broche emphasized.

Controversial, But Intentional

Released on April 24, Clair Obscur: Expedition 33 has been met with critical acclaim for its storytelling, combat system, and art direction. However, the lack of a mini-map has stirred debate among players—some praising the immersion, others expressing frustration.

Still, Sandfall Interactive remains confident in their vision, prioritizing immersion over convenience.


As AAA and indie games alike begin experimenting with more immersive design elements, Clair Obscur stands at the forefront by eliminating the crutch of a mini-map. Whether this becomes a trend or remains a bold outlier, it’s clear the developers are committed to reshaping how players experience virtual worlds.