Arknights: Endfield has achieved a major financial milestone shortly after launch, generating 1.2 billion RMB (approximately USD 170 million) within just 25 days. The strong performance highlights the franchise’s global appeal and signals a significant shift in the gacha gaming market.
Unlike traditional mobile-dominated gacha titles, revenue for Arknights: Endfield was largely driven by non-mobile platforms. Around 70% of global earnings came from PlayStation 5 and PC players, while only 30% originated from Android and iOS users. This distribution marks a notable departure from the typical revenue structure of gacha games, which historically rely heavily on smartphone platforms.
In China, the trend is even more pronounced. Reports indicate that 60% of domestic revenue was generated by PC gamers, underscoring the growing preference for high-performance gaming platforms. The data suggests that players are increasingly willing to invest in console and PC experiences when production values reach AAA-level standards.
Industry analysts point out that modern gacha games are evolving beyond simple mobile-friendly formats. As visual fidelity, world-building depth, and gameplay complexity increase, hardware demands also rise. High-end PCs and consoles provide better graphical performance, faster load times, and improved overall immersion compared to many mobile devices.
Storage limitations may also play a role in this transition. Large-scale titles like Arknights: Endfield require substantial space, which can be a constraint for smartphone users. As a result, some mobile gamers may be migrating to PC or console platforms to enjoy smoother gameplay without compromising device storage or battery life.
The early success of Arknights: Endfield illustrates a broader industry shift. Gacha gaming is no longer confined to mobile ecosystems. Instead, it is expanding into premium console and PC markets, where players seek higher production value and a more immersive experience. If this trend continues, future gacha releases may increasingly prioritize cross-platform development and console-first strategies.





